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"Evolution
of Weaponry"
By
Lt. Col. Dave Grossman
Academic Press, 2000
Humans
have proven
themselves to be infinitely ingenious at creating and using
devices to overcome their limitations. From one perspective
human history can be seen as a series of ever-more-efficient
devices to help humans communicate, travel, trade, work,
and even to think. Similarly, the history of violence, peace,
and conflict can be seen as the history, or the evolution,
of a series of ever-more-efficient devices to enable humans
to kill and dominate their fellow human beings.
The
concept of an "evolution" of weaponry is very appropriate,
since the battlefield is the ultimate realm of Darwinian
natural selection. With few exceptions, any weapon or system
that survives for any length of time does so because of
its utility. Nothing survives for long on the battlefield
simply because of superstition. Anything that is effective
is copied and perpetuated, anything ineffective results
in death, defeat, and extinction. There are fads and remnants
(the military equivalent of the appendix) but, over the
long run, everything happens for a reason, and a valid theory
of weapons evolution must make these reasons clear, explaining
all extinctions and all survivals.
Weapons
as Devices to Overcome Physical and Psychological Limitations
Ultimately the nature of humans determines the nature of
their weapons. There is the nature of the body and the nature
of the mind; let us first examine the nature of humans'
physical limitations and the evolution of weapons to overcome
these limitations.
Overcoming
Physical Limitations
The physical limitations of humans are a key factor in their
search for weapons. The need for force, mobility, distance,
and protection have been the key requirements in this realm.
- The
Need for Force:
The physical strength limitations of humans led to a need
for greater physical force in order to hit an opponent
harder and more effectively, resulting in the development
of more-effective methods to transfer kinetic energy to
an opponent. This process evolved from hitting someone
with a handheld rock (providing the momentum energy of
a greater mass than just a fist), to sharp rocks (focusing
the energy in a smaller impact point), to a sharp rock
on a stick (providing mechanical leverage combined with
a cutting edge), to spears [using the latest material
technology (flint, bronze, iron, steel) to focus energy
into smaller and smaller penetration points], to swords
(which permit the option of using a thrusting, spear-like
penetration point or the mechanical leverage of a hacking,
cutting edge), to the long bow (using stored mechanical
energy and a refined penetration point), to firearms (transferring
chemical energy to a projectile in order to deliver an
extremely powerful dose of kinetic energy).
- The
Need for Mobility:
Limited by the constraints of a bipedal body that could
be outrun by a majority of ground-based creatures and
recognizing that a human who has cast off weapons and
armor is hard for a human carrying a weapon to catch and
kill, humans' cross-country speed limitations created
a need for a mobility advantage. The result, a succession
of weapons to provide more-efficient means to go evade
or to chase an enemy. These weapons evolved from the chariots
of the Egyptians, Babylonians, and Persians (which were
without horse collars, an invention of the Romans) and
were thus quite inefficient [since the mounting system
choked the horse]; to the cavalry of the Greeks and Romans
(which, without stirrups, limited but did not completely
prevent the ability to strike from horseback); to the
cavalry that dominated the battlefield throughout the
age of the European knights (since the introduction of
stirrups made it possible to deliver a powerful blow from
horseback without danger of falling off) and continued
to play a key (but ever-decreasing) role up to the beginning
of the 20th century; to modern mechanized infantry; tanks;
and (the ultimate form of mobility) aircraft. Simultaneously,
a similar evolution of ever-more-effective forms of mobility
took place with ships at sea until the introduction of
aircraft [originally based on ships (aircraft carriers),
but increasingly ground-based, long-range aircraft] came
to dominate this realm.
- The
Need for Distance:
Similarly, human limited reach created a need for a range
advantage in an effort to attack more people than just
those in immediate reach (i.e., to increase the zone of
influence) and to do so without placing oneself in danger.
This need resulted in increasingly more efficient means
to kill at a distance, moving from the spear, to the long
spear of the Greek phalanx, to the throwing spears of
the Roman legionary, to the bow, the crossbow, the English
long bow, firearms, artillery, missiles, and aircraft.
- The
Need for Protection:
Physical vulnerability resulted in a continuous need for
armor that would help to limit an enemy's ability to inflict
harm (in the form of kinetic energy) upon one's own forces.
This evolution generally followed the latest development
of material technology, incorporating leather, bronze,
iron, and steel, until the invention of firearms created
a degree of force so great that the human body could not
carry sufficient steel to stop penetration. The only remnant
of armor was the helmet, to stop fragmentation (grenade
and artillery) wounds to the vulnerable and crucial brain
area. Today this evolution continues in tank and ship
armor. Interestingly, in recent years, human-made fiber
technology (such as Kevlar) has again made body armor
practical, and for the first time in centuries the average
combatant, in both law enforcement and military realms,
once again wears body armor.
Psychological
Enabling Factors
These physical needs for force, mobility, distance, and
protection interact with each other in the evolution of
weapons, but man's psychological limitations arc even more
influential in this process. Lord Moran, the great military
physician of World War I and World War II, called Napoleon
the "greatest psychologist," and Napoleon said that, "In
war the moral is to the physical as three is to one." Meaning
that psychological advantage, or leverage, is three times
more important than physical advantage, and modern studies
supports Napoleon's contention.
The
Resistance to Killing:
At the heart of psychological processes on the battlefield
is the resistance to killing one's own species, a resistance
that exists in every healthy member of every species. To
truly understand the nature of this resistance to killing
we must first recognize that most participants in close
combat are literally "frightened out of their wits." Once
the arrows or bullets start flying, combatants stop thinking
with the forebrain (which is the part of the brain that
makes us human) and thought processes localize in the midbrain,
or mammalian brain, which is the primitive part of the brain
that is generally indistinguishable from that of an animal.
In conflict situations this primitive midbrain processing
can be observed in the general, widespread existence of
a powerful resistance to killing one's own kind and in particular
the fellow adult males of one's own species. During territorial
and mating battles, animals with antlers and horns slam
together in a relatively harmless head-to-head fashion,
rattlesnakes wrestle each other, and piranha fight their
own kind with flicks of the tail, but against any other
species these creatures unleash their horns, fangs, and
teeth without restraint. This is an essential survival mechanism
that prevents a species from destroying itself during territorial
and mating rituals.
One major modern revelation in the field of military psychology
is the observation that this resistance to killing one's
own species is also a key factor in human combat. Brigadier
General S. L. A. Marshall first observed this during his
work as the Chief Historian of the European Theater of Operations
in World War II. Based on his innovative new technique of
post-combat interviews, Marshall concluded in his landmark
book Men Against Fire that only 15 to 20% of the individual
riflemen in World War II fired their weapons at an exposed
enemy soldier.
Marshall's findings have been somewhat controversial, but
every available, parallel, scholarly study validates his
basic findings. Ardant du Picq's surveys of French officers
in the 1860s and his observations on ancient battles, Keegan
and Holmes' numerous accounts of ineffectual firing throughout
history, Paddy Griffith's data on the extraordinarily low
killing rate among Napoleonic and American Civil War regiments,
Stouffer's extensive World War II and postwar research,
Richard Holmes' assessment of Argentine firing rates in
the Falklands War, the British Army's laser reenactments
of historical battles, the FBI's studies of nonfiring rates
among law enforcement officers in the 1950s and 1960s, and
countless other individual and anecdotal observations all
confirm Marshall's fundamental conclusion that man is not,
by nature, a close-range interpersonal killer.
The existence of this resistance can be observed in its
marked absence in sociopaths who, by definition, feel no
empathy or remorse for their fellow human beings. Pit bull
dogs have been selectively bred for sociopathy, bred for
the absence of the resistance to killing one's kind in order
to ensure that they will perform the unnatural act of killing
another dog in battle. Breeding to overcome this limitation
in humans is impractical, but humans are very adept at finding
mechanical means to overcome natural limitations. Humans
were born without the ability to fly, so we found mechanisms
to overcome this limitation and enable flight. Humans also
were born without the ability to kill our fellow humans,
and so, throughout history, we have devoted great effort
to finding a way to overcome this resistance. From a weapons
evolution perspective, the history of warfare can be viewed
as a series of successively more effective tactical and
mechanical mechanisms to enable or force combatants to overcome
their resistance to killing.
Posturing
as a Psychological Weapon:
The resistance to killing can be overcome, or at least bypassed,
by a variety of techniques. One technique is to cause the
enemy to run (often by getting in their flank or rear, which
almost always causes a rout), and it is in the subsequent
pursuit of a broken or defeated enemy that the vast majority
of the killing happens.
It is widely known that most killing happens after the battle,
in the pursuit phase (Clausewitz and Ardant du Picq both
commented on this), and this is apparently due to two factors.
First, the pursuer doesn't have to look in his victim's
eyes, and it appears to be much easier to deny an opponent's
humanity if you can stab or shoot them in the back and don't
have to look into their eyes when you kill them. Second
(and probably much more importantly), in the midbrain, during
a pursuit, the opponent has changed from a fellow male engaged
in a primitive, simplistic, ritualistic, head-to-head, territorial
or mating battle to prey who must to be pursued, pulled
down, and killed. Anyone who has ever worked with dogs understands
this process: you are generally safe if you face a dog down,
and you should always back away from a dog (or almost any
animal) in a threatening situation because if you turn around
and run you are in great danger of being viciously attacked.
The same is true of soldiers in combat.
Thus
one key to the battle is simply to get the enemy to run.
The battlefield is truly psychological in nature, and in
this realm the individual who puffs himself up the biggest,
or makes the loudest noise, is most likely to win. The actual
battle is, from one perspective, a process of "posturing"
until one side or another turns and runs, and then the real
killing begins. Thus posturing is critical to warfare and
victory can he achieved through superior posturing.
Bagpipes,
bugles, drums, shiny armor, tall hats, chariots, elephants,
and cavalry have all been factors in successful posturing
(convincing oneself of ones' prowess while daunting one's
enemy), but, ultimately, gunpowder proved to be the ultimate
posturing tool. For example, the long bow was significantly
more accurate and had a far greater rate of fire and a much
greater accurate range than the muzzle-loading muskets used
up to the early part of the American Civil War. Furthermore,
the long bow did not need the industrial base (iron and
gunpowder) required by muskets, and the training of a long
bowman was not really all that difficult.
Thus, mechanically speaking there are few reasons why there
should not have been regiments of long bowmen at Waterloo
and the 1st Bull Run cutting vast swaths through the enemy.
[Similarly there were highly efficient, air-pressure-powered
weapons available as early as the Napoleonic era (similar
to modern paintball guns), which had a far higher firing
rate than the muskets of that era, but were never used.]
But it must be constantly remembered that, to paraphrase
Napoleon, in war, psychological factors are three times
more important than mechanical factors. The reality is that,
on the battlefield, if you are going "doink, doink," no
matter how effectively, and the enemy is going "BANG!, BANG!,"
no matter how ineffectively, ultimately the "doinkers" lose.
This phenomenon helps explain the effectiveness of high-noise-producing
weapons ranging from Gustavus Adolphus' small, mobile cannons
assigned to infantry units to the U.S. Army's M-60 machine
gun in Vietnam, which fired large, very loud, 7.62-mm ammunition
at a slow rate of fire vs the M-16's smaller (and comparatively
much less noisy) 5.56-mm ammunition firing at a rapid rate
of fire. (Note that both the machine gun and the cannon
are also crew-served weapons, which is a key factor to be
addressed shortly.)
Mobility
as a Psychological Weapon:
Once it is understood that most of the killing (and thereby
the true destruction and defeat of an enemy) happens in
the pursuit, then the true utility of weapons that provide
a mobility advantage becomes clear. First, a mobility advantage
often permits a force to get in the enemy's flank or rear.
Combatants seem to have an intuitive understanding of their
vulnerability (both psychological and physical) from an
opponent in their rear, and this almost always results in
a mass panic and rout. Second, it is during the pursuit
of a defeated enemy that a mobility advantage is needed
if a pursuing force is to kill the enemy. An opponent who
has cast aside his weapons and armor can generally outrun
an armed pursuer, but a man on foot cannot outrun chariots
or cavalry, and it is here, in stabbing and shooting men
in the back, that chariots and cavalry had their greatest
utility.
Distance
as a Psychological Weapon:
Another key factor in overcoming the resistance to killing
is distance, which has been partially addressed earlier.
The utility of weapons that kill from a distance cannot
be truly understood without understanding the psychological
enabling aspect of distance, which, simply stated, means
that the further away you are the easier it is to kill.
Thus, dropping bombs from 20,000 feet or firing artillery
from 2 miles away is, psychologically speaking, not at all
difficult (and there is no indication of any noncompliance
in these situations), but hand-to-hand combat-range firing
a rifle from 20 feet is very difficult (with high incidence
of nonfirers) and from a few feet away it is virtually impossible
to stab an opponent. John Keegan's landmark book The Face
of Battle makes a comparative study of Agincourt (1415),
Waterloo (1815), and the Somme (1916). In his analysis of
these three battles spanning over 500 years, Keegan repeatedly
notes the amazing absence of bayonet wounds incurred during
the massed bayonet attacks at Waterloo and the Somme. At
Waterloo Keegan notes that "There were numbers of sword
and lance wounds to be treated and some bayonet wounds,
though these had usually been inflicted after the man had
already been disabled, there being no evidence of the armies
having crossed bayonets at Waterloo." By World War I edged-weapon
combat had almost disappeared, and Keegan notes that in
the Battle of the Somme, "edged-weapon wounds were a fraction
of one per cent of all wounds inflicted in the First World
War." Indeed, all evidence indicates that ancient battles
were not much more than great shoving matches, until one
side or the other fled. This can be observed in the battle
record of Alexander the Great, who (according to Ardant
du Picq's studies of ancient records) lost a total of approximately
700 men 'to the sword" in all his battles put together,
and this is simply because Alexander the Great always won,
and the actual killing happened only to the losers after
the battle (Fig. 1).

The only thing greater than the resistance to killing at
close range is the resistance to being killed at close range.
Close-range interpersonal aggression is the universal human
phobia, which is why the initiation of midbrain processing
is so powerful and intense in these situations. Thus, one
limitation to killing at long range is that greater distance
results in a reduced psychological effect on the enemy.
This manifests itself in the constant thwarting of each
new generation of air power advocates and other adherents
of sterile, long-range, high-tech warfare and a constant
need for close combat troops to defeat an enemy.
Leaders
as a Psychological Weapon:
Milgram's famous obedience research demonstrated the tremendous
influence that can be wielded by an unknown individual in
a white lab coat in a laboratory situation, but on the battlefield
the influence of a respected leader, with the trappings
of true power, wielding authority over life and death, can
far transcend Milgram's results. Marshall is one of many
who have noted that soldiers will invariably fire if an
officer stands over them and demands that they do so, but
this firing will generally decrease as soon as the officer
leaves.
The modern concept of a combat leader usually calls up visions
of a hardened veteran moving behind a battle line of his
men, exhorting, encouraging, punishing, rebuking, correcting,
and rewarding them. But combat leadership has not always
been like this. Armies have always had leaders, but the
Romans were the first to take proven warriors and systematically
develop them into professional leaders, starting at the
lowest levels. Prior to this time leaders were usually expected
to get into the battle and lead from the front, but the
Romans were the first to place leaders behind their men
in an open order of battle. The influence of this kind of
leadership was one of the key factors in the success of
the Roman way of war, and this process of having a respected,
proven, small-unit leader, who moves behind his men and
demands effective killing activity from them (but does not
himself necessarily have to kill) continued to be a key
factor in effective combat in the centuries that followed.
This kind of leadership initially disappeared with the Roman
Empire, but it appeared again sporadically in the firing
lines of English long bowmen and then as a systematically
applied factor in the firing lines of the successful armies
of the gunpowder era and continued into the present.
Groups
as a Psychological Weapon:
Konrad Lorenz observed that "man is not a killer, but the
group is." This fundamental observation of human nature
has great utility in helping to understand the effectiveness
of what are generally referred to as "crew-served" weapons.
These are weapons that require more than one individual
to use, which provides a form of mutual accountability and
a diffusion of responsibility, which is very effective in
enabling killing. Marshall noted in World War II that the
firing rates of individual soldiers was very low, but crew
served weapons (primarily machine guns) almost always fired.
Such weapons have generally done the majority of the killing
throughout the history of warfare, beginning with the chariot,
which was the earliest crew-served weapon. The chariot often
employed a driver and a "passenger" who generally fired
a bow (which added the factor of distance in the violence-enabling
equation) and was most effective in the pursuit, when their
mobility advantage gave them the ability to shoot large
numbers of fleeing enemy in the back. The powerful group
dynamics of the chariot (along with its mobility) were to
show up again, over 2 millennia later, in the tanks of the
20th century.
The
Greek phalanx was a mass of spearmen in tight ranks, carrying
spears approximately 4 meters long and protecting themselves
with overlapping shields, highly trained to move in a formation
organized in depth (i.e., moving and fighting "in column"
as opposed to "in line") and trained to strike the enemy
as a coherent mass. As such it was a form of crew-served
weapon in which newer members were placed in the front and
were thereby under direct observation and accountability
by the veteran warriors behind them. The phalanx was of
such utility that it has shown up repeatedly throughout
history and around the world.
The first systematic military use of gunpowder was in cannons,
and these crew-served weapons immediately began to dominate
the battlefield. Unlike the early muskets, cannons were
effective killers from the beginning. Not only did they
provide the best form of posturing (i.e., noise-making)
ever to be seen on the battlefield, but they were also a
highly effective crew-served weapon (being generally manned
by numerous individuals and directly commanded by an officer
or a sergeant with sole responsibility for that gun and
its crew) whose crew members almost never showed any hesitation
or mercy in killing the enemy. At close range the cannon
fired "grape shot" into tightly packed enemy formations,
thus becoming, in effect, a great shotgun capable of killing
hundreds of men with a single shot. Napoleon, that "greatest
psychologist," demonstrated his understanding of the true
killing utility of the cannon (and the comparative ineffectiveness
of infantry) by ensuring that his armies always had a higher
percentage of cannons than his enemies and by massing those
cannons at key points in the battle.
In the 20th century the cannon became an "indirect fire"
system (i.e., firing over the heads of friendly combatants
from a great distance away), and the machine gun (with its
"gunner" and "assistant gunner" or "loader") came to replace
the cannon in the crew-served, "direct fire" role on the
battlefield. In World War I the machine gun was called the
"distilled essence of the infantry," but it was really just
a continuation of the cannon in its old, crew-served, mass-killing
role.
The crew-served machine gun is still the key killer on the
close-range battlefield, but the evolution of group-enabling
processes can continue to be seen in tanks and armored personnel
carriers. At sea the dynamics of the crew-served weapon
have been in play since the beginning of the gunpowder era,
i.e., crew-served weapons, distance, and the influence of
leaders.
Conditioning
as a Psychological Weapon:
By 1946 the US Army had completely accepted Marshall's World
War II findings of a 15-20% firing rate among American riflemen,
and the Human Resources Research Office of the US Army subsequently
pioneered a revolution in combat training that replaced
the old method of firing at bulls-eye targets with that
of deeply ingrained "conditioning" using realistic, human-shaped
pop-up targets that fall when hit. Psychologists know that
this kind of powerful "operant conditioning" is the only
technique that reliably influences the primitive, midbrain
processing of a frightened human being. Just as fire drills
condition terrified school children to respond properly
during a fire, and repetitious, "stimulus-response"
conditioning in flight simulators enables frightened pilots
to respond reflexively to emergency situations.
Throughout
history the ingredients of posturing, mobility, distance,
leaders, and groups have been manipulated to enable and
force combatants to kill, but the introduction of conditioning
in modern training was a true revolution. The application
and perfection of these basic conditioning techniques appear
to have increased the rate of fire from near 20% in World
War II to approximately 55% in Korea and around 95% in Vietnam.
Similar high rates of fire resulting from modern conditioning
techniques can be seen in FBI data on law enforcement firing
rates since the nationwide introduction of modern conditioning
techniques in the late 1960s.
One of the most dramatic examples of the value and power
of this modern, psychological revolution in training can
be seen in Richard Holmes' observations of the 1982 Falklands
War. The superbly trained (i.e., "conditioned") British
forces were without air or artillery superiority and consistently
outnumbered 3-to-1 while attacking the poorly trained but
well-equipped and carefully dug-in Argentine defenders.
Superior British firing rates (which Holmes estimates to
be well over 90%), resulting from modern training techniques,
has been credited as a key factor in the series of British
victories in that brief but bloody war. Any future army
that attempts to go into battle without similar psychological
preparation is likely to meet a fate similar to that of
the Argentines.
A
Brief Survey of Weapons Evolution
Having
established an understanding of the physical factors required
for effective weapons (force, mobility, distance, and protection)
and the psychological enabling factors required to effectively
employ these weapons (posturing, mobility, distance, leaders,
groups, and conditioning), an overall survey of weapons
evolution becomes possible. Although parallel evolutionary,
weaponry processes have occurred around the world, the process
is most easily observed in the west, and it is in western
civilization that the evolutionary development of weaponry
achieved a degree of ascendancy that permitted western domination
of the globe starting as early as the 16th century and culminating
in total western domination in the 19th and 20th centuries.
Combat
throughout ancient history generally involved more and more
effective applications of force, moving from rock, to sharp
rock, to sharp rock on a stick, to swords and spears using
the latest metal technology. This aspect of close-range,
hand-to-hand combat remained the same until the late 19th
century when reliable, repeating gunpowder weapons replaced
swords and bayonets as the weapon of choice to kill repeatedly
at close range. Some aspects of distance weapons have been
present, in the form of archers and slingers, since ancient
Egypt, but until the introduction of the long bow the available
armor (generally just a shield) was sufficient to stop these
weapons from becoming decisive.
Enabling
the Mind to Kill
Thus the basic, close-range killing weapon has not changed
fundamentally in nearly a century, but there has been a
new, evolutionary leap in the conditioning of the mind that
has to use that weapon to kill at close range. The development
of a psychological conditioning process to enable an individual
to overcome the average, healthy, deep-rooted aversion to
close-range killing of one's own species is a true revolution.
By changing from bulls-eye targets to pop-up, human-shaped
targets that fall when hit, modern armies and police forces
have learned to operantly condition their combatants to
respond reflexively even when literally frightened out of
their wits. This process has repeatedly demonstrated an
ability to raise the firing rate among individual riflemen
from a baseline of around 20% in World War 11 to over 90%
today. This is a revolution on the battlefield, and it is
a revolution that has also had an absolutely unprecedented
influence on civilian violence and domestic violent crimes.
The
Chariot
The
chariot was introduced to ancient Egypt early in the Second
Millennium B.C., and subsequently it was to become the first
major, evolutionary weapons innovation. As a system it was
made possible by the domestication of the horse, the invention
of the wheel, and the invention of the bow and arrow--particularly
the recurve bow. The chariot was a two-wheeled platform
pulled by horses (usually two) generally carrying a driver
and a passenger. It was of limited value for commerce due
to its small cargo capacity and was primarily an instrument
of war. Its mobility gave it a high degree of utility in
attacking vulnerable flanks or in the pursuit of a defeated
enemy, and the passenger was usually an archer who would
fire from the platform while on the move or during brief
halts.
The ascendancy of the chariot for well over a millennium
has been called "inexplicable" by some historians, but an
understanding of the chariot's powerful psychological contribution
makes its role clear. The chariot undoubtedly had many limitations:
the horses were very vulnerable to archers and slingers
and if just one horse was disabled the whole chariot was
out of action, and the absence of a horse collar meant that
the mounting system choked the horse, thus making the chariot's
effective range a fraction of that of the cavalry, which
would later replace the chariot in its mobility role. And
yet, in spite of these limitations, the mobility advantage
of the chariot (useful primarily in the pursuit, when most
of the killing occurred) combined with some group processes
(driver plus archer) and some distance processes (archer
firing from a mobile platform) made the chariot the dominant
weapon of an era ranging from the Egyptian to the Persian
Empires. Ultimately it would be defeated by the phalanx
and replaced by cavalry.
The
Phalanx
One limitation of the chariot (and later of cavalry) is
that horses consistently refuse to hurl themselves into
a hedge of sharp, projecting objects such as a phalanx,
with its deep ranks of tightly packed men carrying 4-meter
spears and protecting themselves with overlapping shields.
The Greek phalanx required a high degree of training and
organization, but starting around the 4th Century BC, the
Greek city-states were able to use it to negate the impact
of the chariot in battle. The tightly packed ranks of the
phalanx created a group process that apparently permitted
it to act as a vast, crew-served weapon. This factor, along
with some distance (through the long spears) and the simplicity
and economic viability of the phalanx, made it the dominant
weapon system of its era. These aspects of the phalanx combined
with the later Greek mastery of horseback riding (albeit
absent stirrups) in order to approach an enemy from vulnerable
flanks and to exploit pursuits permitted the Greek to conquer
a vast portion of the world.
The
Greeks were defeated by the Romans, but the inherent simplicity
of the phalanx combined with its psychological fundamentals
were so powerful that after the fall of the Roman Empire
the phalanx again became ascendant, with the Swiss achieving
the epitome of perfection of the phalanx in the Middle Ages
and early Renaissance. The armies of the early gunpowder
era continued to use phalanx formations of pikemen combined
with formations of primitive, early muskets. The pikemen
were replaced with the advent of the bayonet, which made
every man a potential pikeman, and a remnant of the psychological
dynamics of the phalanx could be seen in the great, column-based
bayonet charges of Napoleon's armies.
The
Roman System
It must be remembered that the Roman Empire lasted for approximately
half a millennium (and longer if we count the Eastern Roman
Empire) and that to say "the Romans did this" or "the Romans
did that" would generally be inaccurate when referring to
a military system that evolved and changed constantly across
the centuries. But certain things did stay somewhat constant
over the centuries in the Roman legions, and it was these
constant factors that can be generally attributed to the
extraordinary military success of the Roman Empire, starting
in the 2nd and 1st Centuries BC and continuing for around
500 years.
The
Greek phalanx required a high degree of training to be effective,
but an efficient phalanx could still he achieved, for example,
as the product of a local militia who trained in their free
time. But the Roman system was a highly complex professional
army that devoted itself full-time to the development of
its skills and to the development of a leadership structure
with systematic professional advancement based on merit,
taking soldiers from the ranks and placing them in charge
of larger and larger groups of men as they demonstrated
competence at each level. The Roman open order of battle
permitted their small-unit leaders to move behind the battle
line, holding their men accountable and rewarding skill
and valor with advancement and reward. Today most professional
armies are designed around a professional small-unit leadership
drawn from the ranks with advancement based on merit, and
small-unit leaders who have proven themselves in combat
(except in emergencies) are expected to stay behind their
men in order to directly influence their actions in battle,
but it must be remembered that the Romans were the first
to truly, systematically introduce these factors to the
battlefield on a large scale over a long period of time.
Another
key aspect of the Roman way of war was the fact that each
of their soldiers carried a variety of throwing spears (the
number and type varied over the years) with which they were
highly proficient. An approaching enemy was greeted with
a series of volleys from these spears, which served to break
up an enemy's ranks and often to strip them of their shields.
These ingeniously designed distance weapons often included
light javelins, which were thrown at a long range, followed
by a standard heavy spear (or pilum), which was thrown at
a medium range, followed by a lead-weighted pilum, which
was hurled, with enormous force, as one final volley before
closing with swords.
After
shattering an approaching enemy force from a distance with
a series of spear volleys, the Romans closed with short
swords designed and intended for stabbing. These swords
were often qualitatively no different from those of their
opponents, but the Romans were systematically trained to
use their swords to stab and thrust in a highly effective
way that was largely unprecedented prior to this. Like the
post-World War II training that was to be developed 2 millennia
later to condition men to fire in combat, Roman training
used constant, repetitive training, to the point where it
could be accurately described as conditioning, in order
to insure that their soldiers would thrust in combat rather
than use the more natural hacking and slashing blows. This
was a technique that was to be used in later centuries to
train some elite warriors in fencing and swordsmanship,
but never before, nor probably since, has an entire army
been trained to this degree of perfection.
This combination of projectile weapons, intense training,
and the presence of effective small-unit leaders who moved
behind their men and demanded effective killing activities
was a devastating force that smashed approaching enemy formations,
including the phalanx. The final ingredient in a Roman battlefield
victory was the organization of their forces into small
units with reserves with dispassionate, highly trained,
small-unit leaders operating behind their men, ready to
maneuver their unit to exploit any exposed enemy flanks
or penetrate deep into the enemy rear. Once the enemy was
defeated, the final blow (and most of the killing) was executed
by cavalry auxiliaries (which, still without stirrups, were
little different from the cavalry of the Greeks), who would
pursue and kill a broken, fleeing enemy.
The result of this complex process was the Pax Romana: hundreds
of years of relative stability and peace in the western
world. But it was a fragile strength, created through complexity
and economic abundance, difficult to sustain in the best
of times, and impossible to replicate (at least in western
Europe) for almost a millennium after the Roman Empire collapsed.
The
Mounted Knight
With the fall of Rome the complex Roman way of war collapsed,
to be replaced by simpler systems, such as the phalanx,
and one new system, which was the mounted knight. The introduction
of the stirrup (coming to Europe from China and India around
the 10th Century A.D) made it possible for a man on horseback
to strike an opponent with remarkable force without danger
of being unseated. Furthermore, horse breeding had developed
increasingly larger and more powerful mounts who could carry
sufficient weight of armor to make both horse and man virtually
invulnerable. A devastating blow could be delivered by a
spear, or lance, which could be "couched" or semi-attached
to the knight. Charging at full speed, the spear point would
strike an opponent with the combined momentum and weight
of horse, man, and armor approaching at full gallop. After
the initial blow with the lance the knight could continue
to plow into an enemy formation, delivering blows from above
with heavy weapons (sword, mace, flail, or morning star)
assisted by the force of gravity and downward momentum.
A formation of such knights, striking together, was an extraordinarily
frightening and almost overwhelming force, combining high
degrees of posturing, force, and mobility, which could only
be stopped by a hedge of spears and the horse's complete
and consistent unwillingness to impale itself.
Thus, the answer to the knight was a phalanx, but the horse's
mobility made it possible to maneuver around a phalanx,
or any enemy formation, in order to attack from a vulnerable
direction and to pursue the enemy after they have been broken.
This created the need for spear- or bayonet-equipped ground
troops to form a "square" that faced outward in all directions
while keeping other units inside the protection of the square.
This was an effective defensive maneuver as long as the
infantry kept their nerve (if only a few men broke and ran
the knights could move into that gap and break the entire
formation), but until the introduction of the long bow and
(later) gunpowder the forces inside the the square were
completely neutralized and could often be held at bay by
a small force of knights.
The long bow (and, later, gunpowder weapons) spelled the
doom of the mounted knight and, ultimately, of all individual
armor until the 20th century. Cavalry would continue to
exist on the battlefield for centuries, but their economic
cost and their increasing vulnerability to small arms fire
meant that by the late 19th century the utility of cavalry
had reverted to that of the Greek and Roman era: useful
for reconnaissance, to move riflemen rapidly to a key location
where they would dismount and fight, and for mobility in
the pursuit. During the 20th century mechanization (trucks,
tanks, etc.) would almost completely supersede the horse's
mobility contribution to the battlefield.
The
Age of Projectile Weapons
Humans had always thrown rocks or fired arrows, but usually
these could be neutralized by armor. With the advent of
the long bow (ca. 1400), for the first time the average
combatant could single-handedly fire a weapon, from a distance,
that would penetrate even the best of available, man-portable
armor. This was a revolution that introduced a combination
of distance and force that would continue in its basic format
up until the present. The long bow began the process of
rendering the knight extinct, but the advent of gunpowder
introduced powerful posturing processes into the equation
that quickly (in evolutionary terms) led to the extinction
of both the knight and the long bow.
Once individual gunpowder weapons were introduced and widely
distributed (ca. 1600), the evolution of close-range, interpersonal
weaponry subsequently moved along a single, simple path
of perfecting this weapon. The early, crude, primitive,
smoothbore, muzzle-loading, gunpowder weapons were pathetically
ineffective. They were almost impossible to aim, very slow
to fire, and useless in any kind of damp conditions. And
yet their posturing (i.e., their noise) combined with their
absolutely overwhelming force (when they could hit something)
was so great that they soon came to dominate the battlefield.
Gunpowder
was invented in China, but China was under a comparatively
centralized government that appears to have seen gunpowder
weapons as a threat to the established order and made a
conscious decision not to develop this weapon. (Over a millennium
later the Japanese would do something similar.) A powerful
argument can be made that this single decision in weapons
development resulted in the eventual subjugation of the
east and the inevitable domination and colonization of the
world by western Europe. In Europe there were constant wars
and turmoil and a complete absence of centralized authority,
which created an environment that pursued a continuous development
and refinement of gunpowder weapons. This process led to
weapons that could be fired in wet weather (percussion caps),
fired accurately (rifled barrels), loaded from a prone position
(breech loaders), fired repeatedly without loading (repeaters),
and fired repeatedly with no other action than pulling the
trigger (automatics).
Almost all of this development of gun powder weapons occurred
in the 19th century. By the early 20th century this developmental
process had reached its culmination. One common myth in
this area involves the increasing "deadliness" of modern
small arms, which is largely without foundation. For example,
the high-velocity, small-caliber (5.56 mm/.223-caliber)
ammunition used in most assault rifles today (e.g., the
M-16 and the AK-74) were designed to wound rather than kill.
The theory is that wounding an enemy soldier is better than
killing him because a wounded soldier eliminates three people:
the wounded man and two others to evacuate him. These weapons
do inflict great (wounding) trauma, but they are illegal
for hunting deer in much of the United States due to their
ineffectiveness at quickly and effectively killing game.
Similarly,
since World War I and until recently the US military's weapon
of choice in pistols was a .45 automatic (approximately
12 mm). In recent years the military weapon of choice has
become the 9 mm, which has a smaller, faster round that
many experts argue is considerably less effective at killing.
What
these new, smaller ammunitions (5.56 mm for rifle and 9
mm for pistol) do make possible is greater magazine capacity,
and this has increased the effectiveness of weapons in one
way, while decreasing it in another.
The
point is that there has not been any significant increase
in the effectiveness of the weapons available today. The
shotgun is still the single most effective weapon for killing
at close range and it has been available and basically unchanged
for over 100 years. Long-range killing technology (missiles,
aircraft, and armored vehicles) have all evolved at quantum
rates, but the basic technology of close-range killing through
transferring kinetic energy has apparently achieved an evolutionary
dead-end in this century.
The
Role of Weapons Evolution in Domestic Violent Crime
Weapons
play the same role in domestic violent crime as in war.
The resistance to killing also exists in peace-time, and
weapons provide psychological and mechanical leverage to
enable killing in peace as well as in war.
Weapons
Lethality
Weapons lethality (in peace and war) is a factor of the
effectiveness of the weapons used to kill and of the ability
of available medical technology to save lives. Thus, weapons
lethality can be thought of as a contest between weapons
effectiveness (the state of technology trying to kill you)
and medical effectiveness (the state of technology trying
to save you). Like weapons lethality, the difference between
murder (killing someone) and aggravated assault (trying
to kill someone) is also largely a factor of the effectiveness
of available weapons Vs the effectiveness of available medical
life-saving technology.
Advances
in Weapons Effectiveness
Throughout most of human history the effectiveness of weapons
available for domestic violence was basically stable, a
relative constant. The relative effectiveness of swords,
axes, and blunt objects has been basically unchanged, and
killing (as an act of passion Vs a premeditated act like
poisoning or leaving a bomb) was only possible at close-range
by stabbing, hacking, and beating.
Bows
were kept unstrung, not in a state of readiness for an act
of passion. It required premeditation plus training plus
strength to kill with a bow. Early, muzzle-loading gunpowder
weapons were also often not kept in a state of readiness.
It required time, training, and premeditation to load and
shoot such a weapon. Once loaded, the humidity in the air
could seep into the gunpowder and the load could become
unreliable. Only in the late 19th century, with widespread
introduction of breech-loading, brass cartridges, was a
true "act of passion" possible with state-of-the-art weapons
technology. Powerful weapons could now be kept in state
of readiness (i.e., loaded), and they now required minimal
strength or training to use. This achievement in weapons
effectiveness has been virtually unchanged since the 1870s.
Colt's revolver or a double-barrel shotgun is basically
equally effective to any small arms available today (Table
I).
TABLE
I: Landmarks in the Evolution of Weapons Effectiveness
| ca. 1700 BC |
Chariots provide key form of mobility
advantage in ancient warfare |
| ca. 400 BC |
Greek phalanx |
| ca. 100 BC |
Roman system (pilum, swords, training,
professionalism, leadership) |
| ca. 900 AD |
Mounted knight (stirrup greatly enhances
utility of mounted warfare) |
| ca. 1350 |
Gunpowder (cannon) in warfare (Battle
of Crecy, 1346) |
| ca. 1400 |
Widespread application of long bow defeats
mounted knights ( Battle of Agincourt, I4I5) |
| ca. 1600 |
Gunpowder (small arms) in warfare, defeats
aIl body armor (30 Years War & English Civil War) |
| ca. 1800 |
Shrapnel (exploding artillery shells),
ultimately creates renewed need for helmets (ca. 1915)
|
| ca. 1850 |
Percussion caps permit all-weather use
of small arms |
| ca. 1870 |
Breech loading, cartridge firing rifles,
and pistolsª |
| ca. 1915 |
Machine gun |
| ca. 1915 |
Gas warfare |
| ca. 1915 |
Tanks |
| ca. 1915 |
Aircraft |
| ca. 1915 |
Self-loading (automatic) rifles and pistols |
| ca. 1940 |
Strategic bombing of population centers |
| ca. 1945 |
Nuclear weapons |
| ca. 1960 |
Large scale introduction of operant conditioning
in training to enable killing in soldiers |
| ca. 1960 |
Large-scale introduction of media violence
begins to enable domestic violent crimeª |
| ca. 1970 |
Precision guided munitions |
| ca. 1980 |
Kevlar provides first individual armor
to defeat state-of-the-art projectiles in 300+ years |
Note:
Dates generally represent century or decade of first major,
large-scale introduction. ª Represents developments influencing
domestic violent crime.
Thus,
the effectiveness of weapons available for domestic violence
has remained relatively stable throughout most of human
history. It then made one huge quantum leap in the late
19th-century and then has not moved since, with the sole
exception of the psychological conditioning to enable killing.
Advances
in Medical Effectiveness
Since 1957, in the US, the per capita aggravated assault
rate (which is, essentially, the rate of attempted murder)
has gone up nearly sevenfold, while the per capita murder
rate has less than doubled. Vast progress in medical technology
since 1957 to include everything from mouth-to-mouth resuscitation,
to the national "9-1-1" emergency telephone system, to medical
technology advances is the reason for this disparity. Otherwise
murder would be going up at the same rate as attempted murder
(Table II).
Furthermore, it has been noted that a hypothetical wound
that 9 of 10 times would have killed a soldier in World
War II would have been survived 9 of 10 times by US soldiers
in Vietnam. This is due to the great leaps in battlefield
evacuation and medical care technology between 1940 and
1970. And we have made even greater progress since 1970.
Thus it is probably a very conservative statement to say
that if today we had 1930's level road networks, evacuation
vehicles, communications, distribution of medical care,
and medical technology (no penicillin, etc.), then we would
have 10 times the murder rate we currently do. That is,
attempts to inflict bodily harm upon one another would result
in death 10 times more often.
Consider,
for instance, some of the quantum leaps in medical technology
across the years. Just a century ago, any puncture of the
abdomen, skull, or lungs created a high probability of death.
As did any significant loss of blood (no transfusions) or
most large wounds (no antibiotics or antiseptics) or most
wounds requiring significant surgery (no anesthetics, resulting
in death from surgery shock). Also consider the increasing
impact of police methodology and technology (fingerprints,
communications, DNA matching, video surveillance, etc.)
in apprehending killers, preventing second offenses, and
deterring crime.
Each
of these technological developments, in their place and
time, should have negated the effects of weapons evolution
and saved the lives of victims of violence. When assessing
violent crime across any length of time we could and should
ask what proportion of trauma patients survive today and
what proportion of those would have died if they had: 1940s-level
technology (no penicillin), 1930s-level technology (no antibiotics),
1870s-level technology (no antiseptics), 1840s-level technology
(no anesthetics), or 1600s-level technology (no doctors,
no anatomical knowledge, etc.).
TABLE
II: Landmarks in the Evolution of Medical Lifesaving
| ca.1600 |
French army institutes first scientific,
systematic approach to surgery |
| ca.1840 |
Introduction of anesthesia overcomes surgical
shock |
| ca.1840 |
Introduction in Hungary of washing hands
and instruments in chlorinated lime solution reduces
mortality due to "childbed fever" from 9.9 to .85% |
| ca.1860 |
Introduction by Lister of carbolic acid
as germicide reduced mortality rate after major operations
from 45 to 15% |
| ca. 1880 |
Widespread acceptance and adaptation of
germicides |
| ca. 1930 |
Sulfa drugs |
| ca. 1940 |
Penicillin discovered |
| ca. 1945 |
Penicillin in general use and ever-increasing
explosion of antibiotics thereafter |
| ca.1960 |
Penicillin synthesized on a large scale
|
| ca.1970 |
CPR introduced on wide scale |
| ca.1990 |
9-1-1 centralized emergency
response systems introduced in U.S. on wide scale |
Note.
Dates generally represent century or decade of major, large-scale
introduction.
Increases
in Worldwide Violent Crime
Thus, instead of murder, we have to assess attempted murder,
or aggravated assault, or some other consistently defined
attack as an indicator of violent crime, and the increase
in this indicator is staggering. Between 1957 and 1992 aggravated
assault in the US, according to the FBI, went up from around
60 per 100,000 to over 440 per 100,000. Between 1977 and
1986 the "serious assault" rate, as reported to Interpol:
-
Increased nearly fivefold in Norway and Greece, and the
murder rate more than tripled in Norway and doubled in
Greece
-
In Australia and New Zealand the "serious assault" rate
increased approximately fourfold, and the murder rate
approximately doubled in both nations.
-
During the same period the assault rate tripled in Sweden
and approximately doubled in Belgium, Canada, Denmark,
England-Wales, France, Hungary, Netherlands, Scotland,
and the US; while all these nations (with the exception
of Canada) also had an associated (but smaller) increase
in murder.
All
of these increases in violent crime, in all of these nations,
occurred during a period when medical and law enforcement
technology should have been bringing murder and crime rates
down. It is no accident that this has generally only been
occurring in western, industrialized nations because the
same factor that caused all of these increases is the same
weapons factor that caused a revolution in close combat
(Table III).
TABLE
III:International Violent Crime Rate
| |
Serious Assault
|
Murder
|
| |
1977
|
1993
|
Increase
|
1977
|
1993
|
Increase |
| Australiaº |
21.9
|
81.3
|
+3.7
|
2.8
|
4.5
|
+1.6 |
| Belgium |
65.9
|
125.0
|
+1.9
|
2.2
|
3.1
|
+1.4 |
| Canada¹ |
447.0
|
916.0
|
+2.0
|
3.0
|
2.0
|
----- |
| Denmark |
78.7
|
179.0
|
+2.3
|
2.5
|
4.8
|
+1.9 |
| England-Walesº |
163.0
|
362.0
|
+2.2
|
1.4
|
2.5
|
+1.8 |
| France |
59.8
|
99.0
|
+1.7
|
3.4
|
4.9
|
+1.4 |
| Greece |
14.4
|
68.4
|
+4.8
|
1.2
|
2.5
|
+2.1 |
| Hungary² |
45.1
|
76.9
|
+1.7
|
3.5
|
4.5
|
+2.1 |
| Netherlands³ |
101.1
|
196.0
|
+1.9
|
8.3
|
27.4
|
+1.3 |
| New Zealandº |
83.4
|
313.0
|
+3.8
|
1.8
|
4.0
|
+3.3 |
| Norway |
12.8
|
62.0
|
+4.8
|
.7
|
2.5
|
+2.2 |
| Scotland |
53.0
|
123.0
|
+2.3
|
8.4
|
11.4
|
+3.6 |
| Sweden |
17.3
|
51.1
|
+3.0
|
4.8
|
8.8
|
+1.8 |
| United States |
241.0
|
440.0
|
+1.8
|
8.8
|
9.5
|
+1.1 |
Note.
All data represents incidents per 100,000 population, as
reported by each nation to Interpol and recorded in Interpol
International Crime Statistics, Vols. 1977 to 1994. (Except
for Canadian data, as stated below in footnote 1). Different
nations use different criteria to define "murder" and "serious
assault," therefore ability to use this data to compare
between nations is limited, but comparisons of increases
within each nation across time is valid. This information
was previously reported in a different format in On Killing,
© 1996, Dave Grossman.
º
Data are only through the following dates when the indicated
nations stopped reporting to Interpol: Australia, 1988;
England-Wales, 1991; India, 1991; New Zealand, 1992.
¹
Canada does not report crime data to Interpol; Canadian
data is from Canadian Center for Justice.
²
Data begins in 1980, when Hungary started reporting to Interpol.
³
Netherlands did not begin reporting serious assault data
to Interpol until 1981, but murder data begins in 1977
†
Scotland's serious assault data begins in 1977, but murder
data begins in 1985 (when they apparently started reporting
murder under a broader definition) and both murder and serious
assault data only run through 1991 when Scotland stopped
reporting to Interpol.
Military
Conditioning as Entertainment for Children
The
tremendous impact of psychological "conditioning" to overcome
the resistance to killing has been observed in Vietnam and
the Falklands, where it gave US and British units a tremendous
tactical advantage in close combat, increasing the firing
rate from the World War II baseline of around 20% to over
90% in these wars. Through violent programming on television
and in movies, and through interactive point-and-shoot video
games, western nations are indiscriminately introducing
to their children the same weapons technology that major
armies and law enforcement agencies around the world use
to "turn off" the midbrain "safety catch" that Brigadier
General S. L. A. Marshall discovered in World War II.
The US Bureau of Justice Statistics research indicates that
law enforcement officers and veterans (including Vietnam
veterans) are statistically less likely to be incarcerated
than a nonveteran of the same age. The key safeguard in
this process appears to be the deeply ingrained discipline
that the soldier and police officer internalize with their
training. However, by saturating children with media violence
as entertainment and then exposing them to interactive "point-and-shoot"
arcade and video games, it has become increasingly clear
that society is aping military conditioning but without
the vital safeguard of discipline.
The observation that violence in the media is causing violence
in our streets is nothing new. The American Academy of Pediatrics,
the American Psychiatric Association, the American Medical
Association, and their equivalents in many other nations
have all made unequivocal statements about the link between
media violence and violence in our society. The APA, in
their 1992 report Big World, Small Screen, concluded that
the "scientific debate is over." And in 1993 the APA's commission
on violence and youth concluded that "there is absolutely
no doubt that higher levels of viewing violence on television
are correlated with increased acceptance of aggressive attitudes
and increased aggressive behavior." The evidence is quite
simply overwhelming.
Dr. Brandon Centerwall, professor of epidemiology at the
University of Washington, has summarized the overwhelming
nature of this body of evidence. His research demonstrates
that anywhere in the world that television is introduced,
within 15 years the murder rate will double. (And remember,
across 15 years, the murder rate will significantly under-represent
the problem because medical technology will be saving ever
more lives each year.)
Centerwall
concludes that if television technology had never been introduced
in the US, then there would today be 10,000 fewer homicides
each year in the United States; 70,000 fewer rapes; and
700,000 fewer injurious assaults. Overall violent crime
would be half of what it is.
Centerwall notes that the net effect of television has been
to increase the aggressive predisposition of approximately
8% of the population, which is all that is required to double
the murder rate. Statistically speaking 8% is a very small
increase. Anything less than 5% is not even considered to
be statistically significant. But in human terms, the impact
of doubling the homicide rate is enormous.
Acquired
Violence Immune Deficiency Syndrome (AVIDS)
There are two filters that a human mind has to go through
to kill at close range. The first filter is the forebrain.
A hundred things can convince the forebrain to take gun
in hand and go to a certain point: poverty, drugs, gangs,
leaders, radical politics, and the social learning of violence
in the media--magnified when the child is from a broken
home and is searching for a role model. But, traditionally,
all of these influences slam into the resistance that a
frightened, angry human being confronts in the midbrain.
With the exception of sociopaths (who, by definition, do
not have this resistance) the vast, vast majority of circumstances
are not sufficient to overcome this midbrain safety net.
But, if you are conditioned to overcome these midbrain inhibitions,
then you are a walking time bomb, a pseudo-sociopath, just
waiting for the random factors of social interaction and
forebrain rationalization to put you at the wrong place
at the wrong time.
An
effective analogy can be made to AIDS in attempting to communicate
the impact of this technology. AIDS does not kill people,
it simply destroys the immune system and makes the victim
vulnerable to death by other factors. The "violence immune
system" exists in the midbrain, and conditioning in the
media creates an "acquired deficiency" in this immune system,
resulting in "Acquired Violence Immune Deficiency Syndrome"
or AVIDS. As a result of this weakened immune system, the
victim becomes more vulnerable to violence-enabling factors
such as poverty, discrimination, drugs, gangs, radical politics,
and the availability of guns.
In
weapons technology terms this indiscriminate use of combat
conditioning techniques on children is the moral equivalent
of giving an assault weapon to every child in every industrialized
nation in the world. If, hypothetically, this were done,
the vast majority of children would almost certainly not
kill anyone with their assault rifles; but if only a tiny
percentage did, then the results would be tragic and unacceptable.
But it is increasingly clear that this is not a hypothetical
situation. Indiscriminate civilian application of combat
conditioning techniques as entertainment has increasingly
been identified as a key factor in the worldwide, skyrocketing
violent crime rates outlined above. Thus, the influences
of weapons technology can increasingly be observed on the
streets of nations around the world.
Conclusion:
The Future of Weapons Evolution
Wars
are fought by one group of humans to force another group
to submit to their will. Weapons are tools to help humans
overcome their physical and psychological limitations in
order to inflict their will upon others. Democratic nations
seldom, if ever, go to war against each other, choosing
instead less destructive methods of influence.
Thus,
with the coming of the age of democracies, the time of wars
may be coming to an end, and the passing of war may also
mark the passing of some of the instruments of war. Indeed,
a precedence for an end to war can be found in weapons evolution.
It
has become increasingly obvious' that each act of violence
breeds ever-greater levels of violence, and at some point
the genie must be put back in the bottle. The study of killing
in combat teaches us that soldiers who have had friends
or relatives injured or killed in combat are much more likely
to kill and commit war crimes.
The
world is just now recovering from the most violent and bloody
century in human history, and the streets of the western,
industrialized nations are the scenes of a level of violence
that is unprecedented in human history. Each individual
who is injured or killed by violence provides a point of
departure for further violence on the part of their friends
and family. Every destructive act gnaws away at the restraint
of human beings. Each act of violence eats away at the fabric
of our society like a cancer, spreading and reproducing
itself in ever-expanding cycles of horror and destruction.
The genie of violence cannot really ever be stuffed back
into the bottle. It can only be cut off here and now, and
then the slow process of healing and resensitization can
begin.
It can be done. It has been done in the past. As Richard
Heckler has observed, there is a precedent for limiting
violence-enabling technology. It started with the classical
Greeks, who for 4 centuries refused to implement the bow
and arrow even after being introduced to it in a most unpleasant
way by Persian archers.
In
Giving Up The Gun, Noel Perrin tells how the Japanese banned
firearms after their introduction by the Portuguese in the
1500s. The Japanese quickly recognized that the military
use of gunpowder threatened the very fabric of their society
and culture, and they moved aggressively to defend their
way of life. The feuding Japanese warlords destroyed all
existing weapons and made the production or import of any
new guns punishable by death. Three centuries later, when
Commodore Perry forced the Japanese to open their ports,
they did not even have the technology to make firearms.
Similarly, the Chinese invented gunpowder but elected not
to use it in warfare.
But the most encouraging examples of restraining killing
technology have all occurred in this century. After the
tragic experience of using poisonous gases in World War
I the world has generally rejected its use ever since. The
atmospheric nuclear test ban treaty continues after two
decades, the ban on the deployment of anti-satellite weapons
is still going strong after two decades, the US and the
former USSR have been steadily reducing the quantity of
nuclear weapons for the past 2 two decades, and we have
seen a Nobel Peace Prize awarded to a new movement to eliminate
land mines. As we have de-escalated instruments of indiscriminate
mass destruction so too can we de-escalate instruments of
indiscriminate mass desensitization as entertainment in
the media.
Firearms probably will not go away any time soon, but their
abuse will almost definitely be strongly influenced by technology
that will make guns '"keyed" so that they can only be fired
by a designated individual and will thereby be useless to
all others. Similarly, violence in the media will not go
away as long as there is a market for it, but there will
probably be movement away from indiscriminate violence-enabling
of children through violent video games and violence in
the media and toward protecting children from these things
while still permitting their availability to adults, in
much the same manner as alcohol, tobacco, prescription drugs,
pornography, and guns.
Heckler points out that there has been "an almost unnoticed
series of precedents for reducing military technology on
moral grounds," precedents that show the way to understanding
that we do have a choice about how we think about war, about
killing, and about the value of human life in our society.
In recent years we have exercised the choice to move ourselves
from the brink of nuclear destruction. In the same way,
our society can also take the evolutionary steps away from
the technology that psychologically enables killing in children.
Education and understanding is the first step. The end result
may be for weapons evolution to take a considered step backward
and for our civilization to come through the dark years
of the 20th century and enter into a healthier, more self-aware
society.
Glossary
of Terms
- Acquired
Violence Immune Deficiency Syndrome (AVIDS):
The "violence immune system" exists in the midbrain of
all healthy creatures causing them to be largely unable
to kill members of their own species in territorial and
mating battles. In human beings this resistance has existed
historically in all close-range, interpersonal confrontations."Conditioning"
(particularly the conditioning of children through media
violence and interactive video games) can create an "acquired
deficiency" in this immune system resulting in "Acquired
Violence Immune Deficiency Syndrome." As a result of this
weakened immune system the victim becomes more vulnerable
to violence-enabling factors such as poverty, discrimination,
drugs, gangs, radical politics, and the availability of
guns.
- Conditioning:
A type of training that intensely and realistically simulates
the actual conditions to be faced in a future situation.
Effective conditioning enables an individual to respond
in a precisely defined manner in spite of high states
of anxiety or fear.
- Chariot:
A two-wheeled platform pulled by horses (usually two)
generally carrying a driver and a passenger. Of limited
value for commerce due to its small capacity, the chariot
was primarily an instrument of war and the hunt. Its greater
mobility gave it a high degree of utility in the purs
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